Workshop

Decentralised Media Licensing

Create decentralised media licensing for the future of media production and re-use

Workshop Creators:

Institute for Design Informatics: Frances Liddell • Billy Dixon • Chris Elsden

Workshop Overview

What To Expect

Whether you're sharing or selling media online, or interested in rights management, you want to explore new ways to guide, track and secure the onwards use of online assets. This hands-on workshop introduces decentralised media licensing through 9 practical activities that guide you in using secure provenance data to create decentralised licenses for media objects. You'll explore how decentralised technologies can transform relationships between creators and users in digital media ecosystems.

Working individually or in groups, you'll select a specific media asset and challenge, identify metadata and provenance information, and use this data to produce bespoke licence tokens that enable a new approach to attribution, ownership, and rights management that can better serve creators and users alike.

Close-up of workshop materials spread on a table showing handwritten notes on worksheets, with text fragments visible including 'Ownership' and activity prompts; a participant's hand is visible holding papers; the scene captures an active collaborative workshop session focused on digital media licensing concepts.

Getting Started

To begin the workshop, download the complete materials below. You'll need the slide deck to guide your session, worksheets for participant activities, and the facilitator handbook for detailed instructions.

Workshop Activities

These activities will guide you in exploring and creating licenses for your media asset supported by decentralised technologies by:

  • Defining your media and a related challenge
  • Describing contexts of media creation, reuse and engagement
  • Producing a 'manifest' containing metadata, and licence tokens for your media
  • Considering re-use situations and engagement contexts to explore how licences play out

Browse through each of the 9 activities below to explore what's covered in the workshop. Click on any activity to view a detailed overview of the steps, objectives, and downloadable worksheets.

At the bottom of this page, you'll also find guidance on adapting the workshop for your specific context and integrating it with other workshops in the playbook.

Activity 1: Media Asset & Challenge

Begin by selecting a specific media asset that you are interested in exploring and identifying a challenge associated with sharing, reusing or licensing that asset. This foundational step provides the subject and context for all subsequent activities throughout your workshop.

Steps to complete:

  1. Choose your starting point: You can start with either the challenge or the media.
  2. Describe your media asset: The more specific the media description, the better (e.g., "music album covers" rather than just "images"). Describe the constituent parts of the asset e.g. if your asset is a short animation, is it the finished rendered animation only, or are assets such as the 3D models and soundtrack included?
  3. Consider your challenges: What are your most problematic challenges? What do you want to address? Consider both creation and distribution challenges. Here are some examples to get you thinking:
    • You're a content creator and sharing content on social media is how you make money but you want to stop others from taking and posting your content as their own.
    • You have created a deepfake of yourself and you want to limit how companies can license and use it.
    • You wish to license a stem from a music track as part of a new remix, but there are multiple rights holders to seek permission from.
  4. Summarise: Capture your starting point - asset, challenge or both - on one sticky-note to take forwards.

Activity worksheet:

Activity 2: Media Creation Context

Describe how your chosen media is typically created. By identifying the creation context of your media, you are identifying the key components of the media/content's metadata, which can be used as part of the provenance data and helps to inform what kind of licensing you might wish to apply.

Steps to complete:

  1. Work in your team or individually: Place your 'asset' in the centre of Activity 2 sheet, and complete the sheet using the provided prompts (not all prompts may be applicable to your media).
  2. Partner Discussion: For 5 minutes, find another team or individual to exchange ideas with and use Activity 2 sheet to briefly introduce your media and challenge.

Consider:

  • Who creates this media?
  • What tools and materials are involved?
  • What is the typical workflow?
  • Who are the stakeholders in the creation process?

Activity worksheet:

Activity 3: Manifest File

A manifest file for a digital asset describes its structure, format and content. This includes instructions for playback or viewing, and also metadata about the file, such as about how it was generated and what transformations it has undergone. The data in the manifest is vital as it is machine readable and can be used as part of digital rights management.

Define what metadata could be contained in the 'manifest' file for your media using the creation context as a guide. The manifest embeds provenance data directly into the media file, creating an immutable record of its origin and creation.

Steps to complete:

  1. Reflect on Creation: Reflect on Creation: Consider how your media is created and complete Activity 3 sheet using relevant information from the prompts. Examples of possible data for your manifest:
    • Materials used
    • GPS Coordinates
    • Software required for interaction
    • Title of work
    • ID of software/hardware used
    • Timestamp
    • Date of author's death
    • Filters applied

Remember:

  • The manifest captures provenance—where did this media come from?
  • You can also consider the media content, for example, subjects in an image, or identities of voices in an audio recording
  • Think about what information would be valuable for future users or re-users
  • This data cannot be easily stripped or removed from the file, consider if any of this information could become problematic in the future

Activity Worksheet:

Activity 4: Creating Decentralised Licence Tokens

Design the licence tokens that could be issued for your media. These tokens represent bespoke, highly specific rights that govern how your media can be used, remixed, or commercialised, and can enable you to control and track onwards use of your media online.

Steps to complete:

  1. Re-use practices: Imagine what do you want others to do with your media, or specific practices you wish to discourage or limit.
  2. Conditions of use: In what conditions you would you like to people to use your media? Are there limits on the type of uses you would like to encourage? For example:
    • Would you like to encourage more remix, but want to limit the use of this to specific types of use, i.e. educational, non-commercial
    • Would like to encourage reuse but have a time restriction in place to create a buzz → 'must be used by'
    • Would like to encourage engagement but embed geographical restrictions → 'only used in UK'
    • You want to be paid a revenue for commercial use and define payment for each time your asset appears as part of a social media feed.
  3. Create licence tokens: Reflect on your answers to questions 1 and 2 and consider how they can be formalised as rules and clauses. E.g. create restrictions like a time limit or "UK only". Record these as licence tokens on sticky notes and stack them in the centre of Activity sheet 4. These inform the next part of the workshop.

Key Considerations:

  • License tokens are programmable and machine-readable
  • They can represent very specific, bespoke licensing arrangements
  • Think about both what you want to enable and what you want to restrict
  • Consider how tokens might represent royalties or other forms of value exchange

Activity Worksheet:

Activity 5: Reuse Media Creation Context

Consider how your media may be adopted and reused by others by working with a partner to discuss how they might reuse your media and vice versa. Understanding reuse patterns helps you design license tokens that enable valuable secondary uses while protecting creator rights.

Steps to complete:

  1. Find a partner reflect on how you could reuse each other's media based on the current licence tokens.
  2. Take your partners asset and place them in the centre of your Activity sheet 5. Follow and complete the prompts in the reuse context to consider:
    • Who might want to reuse this media?
    • How might they want to transform or adapt it?
    • What value could reuse create?
    • What concerns exist around unauthorizsed reuse?
  3. Take the tokens from your partners Activity sheet 4 that allow you to reuse that media and place this below their media asset.

Reuse Examples:

  • Remixing music tracks into new compositions
  • Incorporating images into larger artworks
  • Sampling video clips for educational content
  • Translating or adapting written works

Activity Worksheet:

Activity 6: Update Manifest

When a media asset is re-used, new provenance data is added to the manifest file. This means that onwards use of the asset can be tracked, and it is also an opportunity to consider new data that could be recorded for this particular re-use.

Steps to complete:

  1. Continuing to work with the reuse of your partner's asset, take your partners' manifest file (Activity sheet 3 and 6) to add new provenance data.
  2. Follow prompts on the Activity 6 section to consider what could now be included in a manifest for the reused media:
    • Original source attribution
    • License acquired
    • Modifications made
    • New creation metadata
    • Issue New Licenses: Consider any new licence tokens that could be issued to support subsequent reuse and engagement.

Key Concepts:

  • Each reuse creates a new layer of provenance data
  • The manifest tracks the complete lineage of the media
  • New license tokens can build upon or modify existing licenses
  • Attribution is preserved through the entire chain

Activity Worksheet:

Activity 7: Reuse Tokens

To complete the full cycle of license acquisition, manifest updating, and new licence issuance, consider and define new licence tokens for the re-use media. New license tokens can build upon or modify existing licences.

Steps to Complete:

  1. Take your partners Activity sheet 4, and fill in Activity 7 using the prompts to consider re-use practices and permissions.
  2. Create new licence tokens for your re-use media asset.

Reflection:

  • This activity demonstrates how decentralised licensing tracks provenance through multiple generations of media creation.
  • Activity Worksheet:

    Activity 8: Media Engagement Context (Optional)

    Explore how your media may ultimately be engaged with by other users where 'engaged' refers to other ways users might access or experience your media that isn't direct reuse. Understanding engagement patterns helps complete the picture in how you might wish to license your work.

    You can either use your original media, or the re-used media you have created from your partners' work.

    Steps to Complete:

    1. Working independently now, place your media asset in the centre of Activity 8 sheet. Complete using the provided prompts (not all prompts may be applicable to your media). Consider engagement scenarios:
      • Who would wish to experience this media and how?
      • How do they discover and access the media?
      • What value does that engagement offer?
      • How might engagement data feed back to creators?

    Engagement vs. Reuse:

    • Engagement is about consumption and experience, not creation
    • Consider passive engagement (viewing, listening) and active engagement (sharing, commenting)
    • Think about how decentralised licensing might enable new forms of engagement

    Activity Worksheet:

    Activity 9: Putting It All Together (Discussion)

    Synthesise your work by creating a narrative use case that demonstrates how decentralised licensing addresses your chosen challenge. Share and critique use cases as a group to refine thinking.

    Steps to Complete:

    1. Form groups: On your table in groups of 4 or 6, arrange your individual Activity sheets to tell your complete story.
    2. Walkthrough your use case: Each person in the group uses their Activity sheets to walkthrough and reflect on their use case with the others in the group.
      • Try to tell a story of media creation, reuse and engagement
      • Reflect on how decentralised licensing may (or may not) address your challenge
      • Identify opportunities for unexpected value creation
      • As a group, help critique and improve each use case

    Critical Reflection:

    • Consider technical, social, and legal implications
    • Reflect on how decentralised licensing extends, contradicts or relies upon existing means of rights management.

    Workshop Outcomes

    ORA is an adaptable technical framework that can be implemented in many ways to support new forms of ownership, licensing and attribution.

    Today we hope you managed to gain an understanding of ORA, and begin to apply this to a real-world context.

    Through the 9 activities, you've explored how provenance data, smart contracts, and license tokens can reshape relationships in digital media ecosystems. You've considered how these technologies might address real challenges you face in your own work, from enabling fair attribution to creating new revenue streams for creators.

    The features you've identified and prioritized represent the most promising opportunities for ORA to create value. Whether it's permanent ownership records, bespoke licensing arrangements, or machine-readable rights management, these capabilities point to a future where digital media creators have more control, transparency, and fairness.

    Make It Your Own

    The Decentralised Media Licensing workshop is designed to be adapted for different media types, creative sectors, and organizational contexts. Whether you work in music, visual arts, journalism, film, gaming, or any other creative field, the activities can be tailored to your specific needs and challenges.

    You can adjust the workshop duration by focusing on the most relevant activities for your group. For instance, if your participants already have strong familiarity with digital rights management, you might spend less time on foundational concepts and more time on the ORA-specific activities (Activities 3, 4, and 6).

    The workshop materials are fully customizable to match your brand and context. Modify the worksheets to include examples from your sector, adjust terminology to match your audience's language, and add supplementary materials that connect ORA to your specific regulatory or business environment.

    Consider running this workshop alongside or after the DSD Fundamentals workshop to provide participants with both broad ecosystem thinking and specific technical implementation strategies. The combination helps teams understand both the strategic potential and practical applications of decentralised service design.

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